private void Send_Event_Signal(GameObject target, Simple_Event_Data_Property changing_Value_Struct) { target.GetComponent <Status>().Get_Fund_InOut(changing_Value_Struct.club_Fund); target.GetComponent <Status>().Get_Member_InOut(changing_Value_Struct.club_Member_num); target.GetComponent <Status>().Get_Reputateion_Change(changing_Value_Struct.club_Reputation); target.GetComponent <Status>().Get_Member_Status_Change_By_Addition(changing_Value_Struct.member_Happiness, changing_Value_Struct.member_Participation, changing_Value_Struct.member_Learning_Point); }
//public public void Get_Turn_Over_Signal() { int Randomly_Created_Value = Random_Event_Value_Create(); if (Randomly_Created_Value <= 100) { Simple_Event_Data_Property Randomly_Created_Simple_Event = all_Event_Property[Randomly_Created_Value]; Send_Event_Signal(plum, Randomly_Created_Simple_Event); //Event_Window.GetComponent<Event_Window>().Get_Turn_Over_Signal(Randomly_Created_Simple_Event); } else if (Randomly_Created_Value > 100 && Randomly_Created_Value <= 200) { Choice_Event_Data_Property Randomly_Created_Choice_Event = all_Choice_Event_Property[Randomly_Created_Value]; //Choice_Event_Window.GetComponent<Choice_Event_window>().Get_Turn_Over_Signal(Randomly_Created_Choice_Event); } }