// Update is called once per frame void Update() { if (!descriptionText) { return; } descriptionText.text = _session?.ToString(); }
void Update() { if (!Description) { return; } Description.text = _session?.ToString(); }
// Update is called once per frame void Update() { if (!descriptionText) { return; } descriptionText.text = _session?.ToString(); }
void Update() { if (!Description) { return; } Description.text = _session?.ToString(); }