void Awake() { transform.localScale = new Vector3(5, 5, 5); Seeking = false; BigFoish = false; Dead = false; Hunger = 10; StartHunger = Hunger; wander = GetComponent <SimpleWander>(); seeker = GetComponent <PathlessSeeking>(); }
private void OnSceneGUI() { SimpleWander _target = target as SimpleWander; Handles.DrawWireDisc(_target.transform.position, Vector3.up, _target.m_maxWander); if (!Application.isPlaying) { return; } Handles.DrawLine(_target.transform.position, _target.m_target); Handles.color = Color.blue; Handles.DrawSolidDisc(_target.m_target, Vector3.up, 0.5f); }