/// <summary> Simple on DFE </summary> /// <param name = "size"> Size of array </param> /// <param name = "dataIn"> Data input </param> /// <returns> Data output </returns> public static List<double> SimpleDFE(int size, List<double> dataIn) { Stopwatch sw = new Stopwatch(); sw.Start(); // Make socket var transport = new TSocket("localhost", 9090); // Wrap in a protocol var protocol = new TBinaryProtocol(transport); // Create a client to use the protocol encoder var client = new SimpleService.Client(protocol); sw.Stop(); Console.WriteLine("Creating a client:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); List<double> dataOut = new List<double>(); int sizeBytes = size * 4; try { // Connect! sw.Reset(); sw.Start(); transport.Open(); sw.Stop(); Console.WriteLine("Opening connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Initialize maxfile sw.Reset(); sw.Start(); var maxfile = client.Simple_init(); sw.Stop(); Console.WriteLine("Initializing maxfile:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Load DFE sw.Reset(); sw.Start(); var engine = client.max_load(maxfile, "*"); sw.Stop(); Console.WriteLine("Loading DFE:\t\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Allocate and send input streams to server sw.Reset(); sw.Start(); var address_dataIn = client.malloc_float(size); client.send_data_float(address_dataIn, dataIn); sw.Stop(); Console.WriteLine("Sending input data:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Allocate memory for output stream on server sw.Reset(); sw.Start(); var address_dataOut = client.malloc_float(size); sw.Stop(); Console.WriteLine("Allocating memory for output stream on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Action default sw.Reset(); sw.Start(); var actions = client.max_actions_init(maxfile, "default"); client.max_set_param_uint64t(actions, "N", size); client.max_queue_input(actions, "x", address_dataIn, sizeBytes); client.max_queue_output(actions, "y", address_dataOut, sizeBytes); client.max_run(engine, actions); sw.Stop(); Console.WriteLine("Simple time:\t\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Unload DFE sw.Reset(); sw.Start(); client.max_unload(engine); sw.Stop(); Console.WriteLine("Unloading DFE:\t\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Get output stream from server sw.Reset(); sw.Start(); dataOut = client.receive_data_float(address_dataOut, size); sw.Stop(); Console.WriteLine("Getting output stream:\t(size = {0} bit)\t{1}s", size * 32, sw.Elapsed.TotalMilliseconds / 1000); // Free allocated memory for streams on server sw.Reset(); sw.Start(); client.free(address_dataIn); client.free(address_dataOut); sw.Stop(); Console.WriteLine("Freeing allocated memory for streams on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Free allocated maxfile data sw.Reset(); sw.Start(); client.Simple_free(); sw.Stop(); Console.WriteLine("Freeing allocated maxfile data:\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); sw.Reset(); sw.Start(); transport.Close(); sw.Stop(); Console.WriteLine("Closing connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); } catch (SocketException e) { Console.WriteLine("Could not connect to the server: {0}.", e.Message); Environment.Exit(-1); } catch (Exception e) { Console.WriteLine("An error occured: {0}", e.Message); Environment.Exit(-1); } return dataOut; }
/// <summary> Simple on DFE </summary> /// <param name = "size"> Size of array </param> /// <param name = "dataIn"> Data input </param> /// <returns> Data output </returns> public static List<double> SimpleDFE(int size, List<double> dataIn) { Stopwatch sw = new Stopwatch(); sw.Start(); // Make socket var transport = new TSocket("localhost", 9090); // Wrap in a protocol var protocol = new TBinaryProtocol(transport); // Create a client to use the protocol encoder var client = new SimpleService.Client(protocol); sw.Stop(); Console.WriteLine("Creating a client:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); List<double> dataOut = new List<double>(); try { // Connect! sw.Reset(); sw.Start(); transport.Open(); sw.Stop(); Console.WriteLine("Opening connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Allocate and send input streams to server sw.Reset(); sw.Start(); var address_dataIn = client.malloc_float(size); client.send_data_float(address_dataIn, dataIn); sw.Stop(); Console.WriteLine("Sending input data:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Allocate memory for output stream on server sw.Reset(); sw.Start(); var address_dataOut = client.malloc_float(size); sw.Stop(); Console.WriteLine("Allocating memory for output stream on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Action default sw.Reset(); sw.Start(); client.Simple(size, address_dataIn, address_dataOut); sw.Stop(); Console.WriteLine("Simple time:\t\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Get output stream from server sw.Reset(); sw.Start(); dataOut = client.receive_data_float(address_dataOut, size); sw.Stop(); Console.WriteLine("Getting output stream:\t(size = {0} bit)\t{1}s", size * 32, sw.Elapsed.TotalMilliseconds / 1000); // Free allocated memory for streams on server sw.Reset(); sw.Start(); client.free(address_dataIn); client.free(address_dataOut); sw.Stop(); Console.WriteLine("Freeing allocated memory for streams on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); sw.Reset(); sw.Start(); transport.Close(); sw.Stop(); Console.WriteLine("Closing connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); } catch (SocketException e) { Console.WriteLine("Could not connect to the server: {0}.", e.Message); Environment.Exit(-1); } catch (Exception e) { Console.WriteLine("An error occured: {0}", e.Message); Environment.Exit(-1); } return dataOut; }
/// <summary> Simple on DFE </summary> /// <param name = "size"> Size of array </param> /// <param name = "dataIn"> Data input </param> /// <returns> Data output </returns> public static List <double> SimpleDFE(int size, List <double> dataIn) { Stopwatch sw = new Stopwatch(); sw.Start(); // Make socket var transport = new TSocket("localhost", 9090); // Wrap in a protocol var protocol = new TBinaryProtocol(transport); // Create a client to use the protocol encoder var client = new SimpleService.Client(protocol); sw.Stop(); Console.WriteLine("Creating a client:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); List <double> dataOut = new List <double>(); try { // Connect! sw.Reset(); sw.Start(); transport.Open(); sw.Stop(); Console.WriteLine("Opening connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Allocate and send input streams to server sw.Reset(); sw.Start(); var address_dataIn = client.malloc_float(size); client.send_data_float(address_dataIn, dataIn); sw.Stop(); Console.WriteLine("Sending input data:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Allocate memory for output stream on server sw.Reset(); sw.Start(); var address_dataOut = client.malloc_float(size); sw.Stop(); Console.WriteLine("Allocating memory for output stream on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Action default sw.Reset(); sw.Start(); client.Simple(size, address_dataIn, address_dataOut); sw.Stop(); Console.WriteLine("Simple time:\t\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Get output stream from server sw.Reset(); sw.Start(); dataOut = client.receive_data_float(address_dataOut, size); sw.Stop(); Console.WriteLine("Getting output stream:\t(size = {0} bit)\t{1}s", size * 32, sw.Elapsed.TotalMilliseconds / 1000); // Free allocated memory for streams on server sw.Reset(); sw.Start(); client.free(address_dataIn); client.free(address_dataOut); sw.Stop(); Console.WriteLine("Freeing allocated memory for streams on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); sw.Reset(); sw.Start(); transport.Close(); sw.Stop(); Console.WriteLine("Closing connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); } catch (SocketException e) { Console.WriteLine("Could not connect to the server: {0}.", e.Message); Environment.Exit(-1); } catch (Exception e) { Console.WriteLine("An error occured: {0}", e.Message); Environment.Exit(-1); } return(dataOut); }
/// <summary> Simple on DFE </summary> /// <param name = "size"> Size of array </param> /// <param name = "dataIn"> Data input </param> /// <returns> Data output </returns> public static List <double> SimpleDFE(int size, List <double> dataIn) { Stopwatch sw = new Stopwatch(); sw.Start(); // Make socket var transport = new TSocket("localhost", 9090); // Wrap in a protocol var protocol = new TBinaryProtocol(transport); // Create a client to use the protocol encoder var client = new SimpleService.Client(protocol); sw.Stop(); Console.WriteLine("Creating a client:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); List <double> dataOut = new List <double>(); int sizeBytes = size * 4; try { // Connect! sw.Reset(); sw.Start(); transport.Open(); sw.Stop(); Console.WriteLine("Opening connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Initialize maxfile sw.Reset(); sw.Start(); var maxfile = client.Simple_init(); sw.Stop(); Console.WriteLine("Initializing maxfile:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Load DFE sw.Reset(); sw.Start(); var engine = client.max_load(maxfile, "*"); sw.Stop(); Console.WriteLine("Loading DFE:\t\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Allocate and send input streams to server sw.Reset(); sw.Start(); var address_dataIn = client.malloc_float(size); client.send_data_float(address_dataIn, dataIn); sw.Stop(); Console.WriteLine("Sending input data:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Allocate memory for output stream on server sw.Reset(); sw.Start(); var address_dataOut = client.malloc_float(size); sw.Stop(); Console.WriteLine("Allocating memory for output stream on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Action default sw.Reset(); sw.Start(); var actions = client.max_actions_init(maxfile, "default"); client.max_set_param_uint64t(actions, "N", size); client.max_queue_input(actions, "x", address_dataIn, sizeBytes); client.max_queue_output(actions, "y", address_dataOut, sizeBytes); client.max_run(engine, actions); sw.Stop(); Console.WriteLine("Simple time:\t\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Unload DFE sw.Reset(); sw.Start(); client.max_unload(engine); sw.Stop(); Console.WriteLine("Unloading DFE:\t\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Get output stream from server sw.Reset(); sw.Start(); dataOut = client.receive_data_float(address_dataOut, size); sw.Stop(); Console.WriteLine("Getting output stream:\t(size = {0} bit)\t{1}s", size * 32, sw.Elapsed.TotalMilliseconds / 1000); // Free allocated memory for streams on server sw.Reset(); sw.Start(); client.free(address_dataIn); client.free(address_dataOut); sw.Stop(); Console.WriteLine("Freeing allocated memory for streams on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); // Free allocated maxfile data sw.Reset(); sw.Start(); client.Simple_free(); sw.Stop(); Console.WriteLine("Freeing allocated maxfile data:\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); sw.Reset(); sw.Start(); transport.Close(); sw.Stop(); Console.WriteLine("Closing connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000); } catch (SocketException e) { Console.WriteLine("Could not connect to the server: {0}.", e.Message); Environment.Exit(-1); } catch (Exception e) { Console.WriteLine("An error occured: {0}", e.Message); Environment.Exit(-1); } return(dataOut); }