public static SimpleInlineElement AppendContent(this IInlineContainer container, string text, IStyleDefinition?localStyle = null) { var element = new SimpleInlineElement() { Text = text }; localStyle?.MergeInto(element.LocalStyles); container.AppendContent(element); return(element); }
private static InlineElement GetHitPointsText(GameObject obj) { var currentHp = obj.GetStat(Stat.hp_current); var maxHp = obj.GetStat(Stat.hp_max); var result = new SimpleInlineElement($"{currentHp}/{maxHp}"); if (currentHp < maxHp) { // Display the current hp in red result.AddStyle("char-ui-stat-value-hp-damaged"); } return(result); }
private static InlineElement GetAbilityScoreValue(GameObject obj, Stat stat) { var baseScore = obj.GetBaseStat(stat); var score = obj.GetStat(stat); var result = new SimpleInlineElement(score.ToString()); // Select a color code indicating if there's a malus or bonus being applied if (score > baseScore) { result.AddStyle("char-ui-stat-value-bonus"); } else if (score < baseScore) { result.AddStyle("char-ui-stat-value-malus"); } return(result); }
public Element(int start, int length, SimpleInlineElement source) { Start = start; Length = length; Source = source; }