Exemple #1
0
    private void CreateTeleport(Room room)
    {
        Vector2 tmp = Vector2.zero;
        bool    ok  = false;

        List <Vector2> tiles = new List <Vector2>();

        foreach (Wall wall in room.smartGrid.UpWalls)
        {
            if (wall.gameObject.transform.position.x > room.start.x + 2)
            {
                tmp = wall.gameObject.transform.position;
                Wall checkDoor1 = room.GetWallAtPosition(new Vector3(tmp.x + 2, tmp.y));
                Wall checkDoor2 = room.GetWallAtPosition(new Vector3(tmp.x - 2, tmp.y));

                if (checkDoor1 != null && checkDoor2 != null)
                {
                    Wall w1 = room.GetWallAtPosition(new Vector3(tmp.x + 1, tmp.y));
                    Wall w2 = room.GetWallAtPosition(new Vector3(tmp.x - 1, tmp.y));

                    if (w1 != null && w2 != null)
                    {
                        tiles.Add(w1.gameObject.transform.position);
                        tiles.Add(w2.gameObject.transform.position);
                        tiles.Add(wall.gameObject.transform.position);
                        ok = true;
                        break;
                    }
                }
            }
        }
        if (ok)
        {
            Vector2 lowest  = tiles[0];
            Vector2 highest = tiles[0];

            foreach (Vector2 v in tiles)
            {
                lowest = SimpleFunctions.LowestVector(lowest, v);
            }
            foreach (Vector2 v in tiles)
            {
                highest = SimpleFunctions.HighestVector(highest, v);
            }
            List <Wall> walls = room.smartGrid.GetWallsRange(lowest, highest);
            for (int i = 0; i < walls.Count; i++)
            {
                room.smartGrid.RemoveWall(walls[i]);
            }

            List <Vector2> rect = SimpleFunctions.GetRectangle(lowest, highest);

            foreach (Vector2 r in rect)
            {
                room.CreateTile(r, FloorType.outside);
            }

            room.smartGrid.CreateWallAroundTiles(rect.ToArray());

            GameObject tel = room.CreateEnvironmentObject(teleport.gameObject, tmp);
            room.teleport = tel.GetComponent <Teleport>();
            room.SetMiniMapIcon(icons.teleportIcon, tmp);
        }
    }