public EmitterTestingRoom() { emitterList = new SelectionList(typeof(EmitterTypes)); groupList = new SelectionList(typeof(EmitterGroupTypes)); SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.MOUSE, this)); }
public ParticleHelper(List <Particle> particles) { this.particles = particles; ashSpawner = new AshSpawner(particles); SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.RESET, this)); }
public HeightDisplay() { text = new Text(ContentLoader.LoadFont("Height"), "0", new Vector2(Constants.SCREEN_WIDTH / 2, VERTICAL_OFFSET), OriginLocations.CENTER, Color.Black); maxHeightReached = -1; SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.RESET, this)); }
public CollisionHelper(Player player, Lava lava, List <Platform> platforms, List <Hazard> hazards) { this.player = player; this.lava = lava; this.platforms = platforms; this.hazards = hazards; SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.RESET, this)); }
public PlatformHelper(List <Platform> platforms, Lava lava) { this.platforms = platforms; this.lava = lava; setPieces = new List <SetPiece>(); random = new Random(); SetPiece.Initialize(platforms); SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.RESET, this)); }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = Constants.SCREEN_WIDTH; graphics.PreferredBackBufferHeight = Constants.SCREEN_HEIGHT; Content.RootDirectory = "Content"; Window.Title = "Platformer"; IsMouseVisible = true; SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.EXIT, this)); SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.GAMESTATE, this)); }
public void RegisterDamage(CollisionDirections direction) { health--; if (health == 0) { SimpleEvent.AddEvent(EventTypes.RESET, null); } else { switch (direction) { case CollisionDirections.UP: if (velocity.Y < COLLISION_LAUNCH_SPEED_VERTICAL) { velocity.Y = COLLISION_LAUNCH_SPEED_VERTICAL; } break; case CollisionDirections.DOWN: if (velocity.Y > -COLLISION_LAUNCH_SPEED_VERTICAL) { velocity.Y = -COLLISION_LAUNCH_SPEED_VERTICAL; } break; case CollisionDirections.LEFT: velocity.X = COLLISION_LAUNCH_SPEED_HORIZONTAL; break; case CollisionDirections.RIGHT: velocity.X = -COLLISION_LAUNCH_SPEED_HORIZONTAL; break; } if (doubleJumpActive) { doubleJumpEnabled = true; doubleJumpActive = false; } } }
public Lava(GraphicsDevice graphicsDevice) { this.graphicsDevice = graphicsDevice; whitePixel = ContentLoader.LoadTexture("WhitePixel"); totalAscension = -Constants.SCREEN_HEIGHT; increment = (float)Constants.SCREEN_WIDTH / NUM_SEGMENTS; random = new Random(); basicEffect = new BasicEffect(graphicsDevice); basicEffect.Projection = Matrix.CreateOrthographicOffCenter(0, Constants.SCREEN_WIDTH, Constants.SCREEN_HEIGHT, 0, 0, 1); basicEffect.VertexColorEnabled = true; GeneratePoints(); GenerateSineWaves(); ComputeVertexData(); SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.RESET, this)); }
private void InitializeGameplay() { heightDisplay = new HeightDisplay(); player = new Player(heightDisplay); lava = new Lava(GraphicsDevice); background = new Background(); List <Platform> platforms = new List <Platform>(); List <Hazard> hazards = new List <Hazard>(); List <Particle> particles = new List <Particle>(); platformHelper = new PlatformHelper(platforms, lava); collisionHelper = new CollisionHelper(player, lava, platforms, hazards); particleHelper = new ParticleHelper(particles); Platform.Initialize(hazards); ParticleFactory.Initialize(particles); SimpleEvent.AddEvent(EventTypes.RESET, null); }
public Player(HeightDisplay heightDisplay) { this.heightDisplay = heightDisplay; Texture2D texture = ContentLoader.LoadTexture("Player"); int width = texture.Width; int height = texture.Height; sprite = new Sprite(texture, position); halfBounds = new Vector2(width, height) / 2; OldBoundingBox = new BoundingBox2D(position, width, height); NewBoundingBox = new BoundingBox2D(position, width, height); heightOffset = int.MinValue; ResetValues(); SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.KEYBOARD, this)); SimpleEvent.AddEvent(EventTypes.LISTENER, new ListenerEventData(EventTypes.RESET, this)); }
private void EndFadeOut() { ChangeFadeState(FadeStates.NONE, Color.Transparent, GAMESTATE_DELAY, () => { SimpleEvent.AddEvent(EventTypes.GAMESTATE, Gamestates.TITLE); }); }