Exemple #1
0
        /// <inheritdoc/>
        protected override void Start()
        {
            Data = new SimpleDataHelper <BaseModel>(this);

            _ImagesPool = new FIFOCachingPool(50, ImageDestroyer);

            base.Start();
        }
Exemple #2
0
        /// <inheritdoc/>
        protected override void Start()
        {
            Data = new SimpleDataHelper <PageModel>(this);

            base.Start();

            GetComponentInChildren <DiscreteScrollbar>().getItemsCountFunc = () => Data.Count;
        }
Exemple #3
0
        /// <inheritdoc/>
        protected override void Start()
        {
            Data = new SimpleDataHelper <MyModel>(this);

            base.Start();

            _Canvas   = GetComponentInParent <Canvas>();
            _CanvasRT = _Canvas.transform as RectTransform;
        }
Exemple #4
0
        protected override void Start()
        {
            Data = new SimpleDataHelper <MyGridItemModel>(this);

            // Calling this initializes internal data and prepares the adapter to handle item count changes
            base.Start();

            // Retrieve the models from your data source and set the items count

            RetrieveDataAndUpdate(10);
        }
Exemple #5
0
        protected override void Start()
        {
            base.Start();
            var content = ToolBox.Get <Content>();

            Data = new SimpleDataHelper <MyGridItemModel>(this);

            List <MyGridItemModel> myModelList = new List <MyGridItemModel>();

            myModelList.Add(new MyGridItemModel(PuzzleItemType.TITLE, null));
            myModelList.Add(new MyGridItemModel(PuzzleItemType.NONE, null));

            foreach (var puzzleSource in content.puzzleSources)
            {
                puzzleSource.pattrenIcon = UnityEngine.Random.Range(0, patternsSprites.Length);

                myModelList.Add(new MyGridItemModel(PuzzleItemType.ITEM, puzzleSource));
            }

            //myModelList.Add(new MyGridItemModel(PuzzleItemType.NONE, null));
            myModelList.Add(new MyGridItemModel(PuzzleItemType.LAST, null));

            Data.InsertItemsAtStart(myModelList);

            /*foreach (var item in Data)
             * {
             *      item.puzzleSource.pattrenIcon = UnityEngine.Random.Range(0, patternsSprites.Length);
             *      //Debug.Log(item.pattrenIcon);
             * }*/
            // Calling this initializes internal data and prepares the adapter to handle item count changes

            /*List<Sprite> iconsColor = new List<Sprite>();
             * for (int i = 0; i < content.puzzleSources.Count; i++)
             * {
             *      var pathColor = Path.Combine("Color", content.puzzleSources[i].originalImageID);
             *      iconsColor.Add(Resources.Load<Sprite>(pathColor));
             * }*/

            // Retrieve the models from your data source and set the items count

            //RetrieveDataAndUpdate(Data.Count);
        }
        // GET: StandardAddress
        //api/standarduseraddress/?city=abc&address=bbc&ak=fdads
        public JsonpResult StandardUserAddress(string city, string address, string ak)
        {
            Common.AddResponseHeader();
            try
            {
                string  sql1       = "select top 10 unit_id as unitid,display_project_name as displayprojectname,address,region from [TB_UNIT_MAIN] with(nolock) where state=1";
                DataSet result1    = SimpleDataHelper.Query(SimpleDataHelper.MSConnectionString, sql1);
                var     EstateInfo = DataTableToListModel <EstateInfo> .ConvertToModel(result1.Tables[0]);



                return(this.Jsonp(new
                {
                    ErrorCode = 0x00,
                    EstateInfo
                }));
            }
            catch (Exception ex)
            {
                return(this.Jsonp(new { ErrorCode = 0x01, ErrMsg = ex.Message }));
            }
        }
        /// <inheritdoc/>
        protected override void Start()
        {
            Data = new SimpleDataHelper <ChildAdapterModel>(this);

            base.Start();
        }
Exemple #8
0
        /// <inheritdoc/>
        protected override void Start()
        {
            Data = new SimpleDataHelper <ExampleItemModel>(this);

            base.Start();
        }
        protected override void Awake()
        {
            base.Awake();

            Data = new SimpleDataHelper <ChatMessageModel>(this);
        }
Exemple #10
0
        /// <inheritdoc/>
        protected override void Start()
        {
            Data = new SimpleDataHelper <SimpleBaseModel>(this);

            base.Start();
        }