public void CreateCharacter(string _camp, string _type, string _rarity)
        {
            SimpleAttr      _attr = new SimpleAttr(_camp, _type, _rarity);
            SimpleCharacter _chr  = new SimpleCharacter(_attr, GetUnityEngineHelper().GetItemInResource("unit/" + _camp + "/" + _type + "/" + _rarity));

            SimpleMediator.GetInstance().GetCampSystem().AddUnit(_camp, _chr);
        }
Exemple #2
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 public simpleAttrCal(SimpleAttr Attr)
 {
     simpleAttr = Attr;
     CalAttribute();
 }
 /// <summary>
 /// 构造角色
 /// </summary>
 /// <param name="Attr"></param>
 /// <param name="prefab"></param>
 public SimpleCharacter(SimpleAttr Attr, GameObject prefab)
 {
     _Attr   = Attr;
     _prefab = prefab;
 }