string FormatVector3(Simple3D.Vector3 v) { return(string.Format(CultureInfo.InvariantCulture, "{0} {1} {2}", v.X, v.Y, v.Z)); }
public static Assimp.Vector3D ToAssimp(this Simple3D.Vector3 vector) { return(new Assimp.Vector3D(vector.X, vector.Y, vector.Z)); }