public SimonSaysBehaviourStateMachine(GameObject characterObj)
	{
		m_GameObject = characterObj;
		m_ssb = m_GameObject.GetComponent<SimonSaysBehaviour> ();
	}
 public SimonSaysBehaviourStateMachine(GameObject characterObj)
 {
     m_GameObject = characterObj;
     m_ssb        = m_GameObject.GetComponent <SimonSaysBehaviour> ();
 }