public void InitItemUI(SimonInventoryManager.Item aItem, FighterData aFighter) { m_Icon.sprite = aItem.m_ItemData.Icon; m_TextName.text = aItem.m_ItemData.ItemName + " x" + aItem.m_Quantity; m_Item = aItem; m_User = aFighter; }
public void LoadInventory() { ClearContainer(); for (int i = 0; i < SimonInventoryManager.Instance.Items.Count; i++) { SimonInventoryManager.Item item = SimonInventoryManager.Instance.Items[i]; ItemUI ui = Instantiate(m_ItemUIPrefab, m_Container); ui.InitItemUI(item); } }