Exemple #1
0
        public SILVER_ERROR GetTexture(out IntPtr[] textureData, out Int64 lTimestamp, out Vector3 orientation, out bool rotateMesh)
        {
            double startTime = Time.realtimeSinceStartup;

            SilverTexture textureInfo = new SilverTexture();
            SILVER_ERROR  Result      = silverGetTexture(m_Instance, out textureInfo);

            if (Result != SILVER_ERROR.SILVER_SUCCESS || textureInfo.format == (int)SilverPixelFormat.PIX_FMT_NONE)
            {
                lTimestamp  = 0;
                orientation = Vector3.zero;
                textureData = null;
                rotateMesh  = false;
                return(Result);
            }

            // Only trapezoid, or any P4 style mesh requires rotation
            rotateMesh = (textureInfo.videoType == (int)SilverVideoType.eSilverMeshForm) ||
                         (textureInfo.videoType == (int)SilverVideoType.eSilverMultiViewMapping);
            double afterPluginEvent = Time.realtimeSinceStartup;
            double afterSetup       = Time.realtimeSinceStartup;

            m_TextureInfo = textureInfo;

            switch ((SilverPixelFormat)textureInfo.format)
            {
            case SilverPixelFormat.PIX_FMT_YUV420P:
            {
                textureData = new IntPtr[3];

                textureData[0] = textureInfo.pData;
                textureData[1] = textureInfo.pDataU;
                textureData[2] = textureInfo.pDataV;
                break;
            }

            case SilverPixelFormat.PIX_FMT_NV12:
            {
                textureData = new IntPtr[2];

                textureData[0] = textureInfo.pData;
                textureData[1] = textureInfo.pDataU;
                break;
            }

            case SilverPixelFormat.PIX_FMT_RGBA:
            {
                textureData = new IntPtr[1];

                textureData[0] = textureInfo.pData;
                break;
            }

            default:
                textureData = null;
                break;
            }
            double afterLoad = Time.realtimeSinceStartup;

            orientation.x = textureInfo.orientation.pitch;
            orientation.y = textureInfo.orientation.yaw;
            orientation.z = textureInfo.orientation.roll;

            lTimestamp = textureInfo.timestamp;
            double afterApply = Time.realtimeSinceStartup;

            int deltaTime   = (int)((afterApply - startTime) * 1e6);
            int deltaPlugin = (int)((afterPluginEvent - startTime) * 1e6);
            int deltaSetup  = (int)((afterSetup - afterPluginEvent) * 1e6);
            int deltaLoad   = (int)((afterLoad - afterSetup) * 1e6);
            int deltaApply  = (int)((afterApply - afterLoad) * 1e6);

            if (deltaTime > 5000)
            {
                // BW: Commented this out because, on android, plugin event was taking a long time; I think this is due to script synchronization, waiting
                // for the event to have been performed. This is desired behavior, I think.
                //Debug.LogWarning("GetTexture overrun: Plugin:"+deltaPlugin+", Setup:" + deltaSetup + ", Load:" + deltaLoad + ", apply:" + deltaApply);
            }
            return(Result);
        }
Exemple #2
0
 private static extern SILVER_ERROR silverGetTexture(IntPtr s, out SilverTexture Texture);