public void HandleSignal(int signal, SignalRelay sender) { foreach (SignalRelay r in _recipientRelays) { r.HandleSignal(signal, this); } }
public void HandleSignal(int signal, SignalRelay sender) { if (signal > 0) { if (_lamp != null) { _lamp.enabled = true; } if (_lampshade != null) { DynamicGI.SetEmissive(_lampshade, _lampshadeEmissionColor * 1f); _lampshade.material.EnableKeyword("_EMISSION"); _lampshade.material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive; //_lampshade.material.SetFloat(Emissive, _lampshadeEmission); } } else { if (_lamp != null) { _lamp.enabled = false; } if (_lampshade != null) { DynamicGI.SetEmissive(_lampshade, _lampshadeEmissionColor * 0f); _lampshade.material.DisableKeyword("_EMISSION"); _lampshade.material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack; //_lampshade.material.SetFloat(Emissive, 0f); } } }
public void HandleSignal(int signal, SignalRelay sender) { if (signal > 0) { _yellowPanel.GetComponent <Renderer>().material.DisableKeyword("_EMISSION"); _greenPanel.GetComponent <Renderer>().material.EnableKeyword("_EMISSION"); } else { _yellowPanel.GetComponent <Renderer>().material.EnableKeyword("_EMISSION"); _greenPanel.GetComponent <Renderer>().material.DisableKeyword("_EMISSION"); } }
public void HandleSignal(int signal, SignalRelay sender) { if (signal > 0 && isOn) { isOn = false; timeSinceOn = 0f; } if (signal == 0 && !isOn) { isOn = true; timeSinceOn = 0f; } }
public void HandleSignal(int signal, SignalRelay sender) { if (signal > 0) { canInteract = true; _redLight.GetComponent <Renderer>().material.DisableKeyword("_EMISSION"); _yellowLight.GetComponent <Renderer>().material.EnableKeyword("_EMISSION"); } else { canInteract = false; _redLight.GetComponent <Renderer>().material.EnableKeyword("_EMISSION"); _yellowLight.GetComponent <Renderer>().material.DisableKeyword("_EMISSION"); } }
public void HandleSignal(int signal, SignalRelay sender) { for (int i = 0; i < 4; i++) { if (sender == terminals[i]) { cableStates[i] = signal; int partner = GetPartner(i * 2); if (partner >= 0 && terminals[partner] != null) { terminals[partner].HandleSignal(signal, this); } } } }
public int RequestValue(SignalRelay asker) { if (asker == relay1) { if (relay2 != null) { return(relayState2); } } if (asker == relay2) { if (relay1 != null) { return(relayState1); } } return(0); }
public void HandleSignal(int signal, SignalRelay sender) { if (sender == relay1) { relayState1 = signal; } else if (sender == relay2) { relayState2 = signal; } else { return; } if (isHandlingSignal) { return; } isHandlingSignal = true; if (relayState1 > 0 || relayState2 > 0) { _renderer.material = _matOn; } else { _renderer.material = _matOff; } if (sender == relay2 && relay1 != null) { relay1.HandleSignal(signal, this); } if (sender == relay1 && relay2 != null) { relay2.HandleSignal(signal, this); } isHandlingSignal = false; }
// Use this for initialization void Start() { _renderer = GetComponent <MeshRenderer>(); if (terminal1 != null) { relay1 = terminal1.GetComponent <SignalRelay>(); } if (terminal2 != null) { relay2 = terminal2.GetComponent <SignalRelay>(); } if (relay1 != null) { HandleSignal(relay1.RequestValue(this), relay1); } if (relay2 != null) { HandleSignal(relay2.RequestValue(this), relay2); } }
public int RequestValue(SignalRelay asker) { return(0); }
public void HandleSignal(int signal, SignalRelay sender) { }
public int RequestValue(SignalRelay asker) { return(_isPowered ? 1 : 0); }
public void SetSender(SignalRelay sender) { throw new NotImplementedException(); }