public void CreateExpandItem(SignalPersistentSave signal) { ExpandedID = signal.CreateItem(Name); foreach (var drawer in Drawers) { drawer.CreateExpandItem(signal); } }
public void CreateExpandItem(SignalPersistentSave signal) { ExpandedID = signal.CreateItem(Group.ReflectiveField.Name); foreach (var drawer in Drawers) { drawer.CreateExpandItem(signal); } }
public void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties, IList <string> keywords, SignalPersistentSave signal, int mask) { bool isExpanded = signal[ExpandedID] = EditorGUILayout.Foldout(signal[ExpandedID], Name); if (isExpanded) { using (new EditorGUI.IndentLevelScope()) { foreach (var drawer in Drawers) { drawer.OnGUI(materialEditor, properties, keywords, signal, mask); } } } }
public void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties, IList <string> keywords, SignalPersistentSave signal, int mask) { int newSelecteIndex; string displayName = EnumKeyword.ReflectiveField.Name; var targetMat = materialEditor.target as Material; int selecteIndex = 0; string keyword = null; foreach (var item in EnumKeyword) { keyword = item.Value; if (keyword != null && targetMat.IsKeywordEnabled(keyword)) { break; } selecteIndex++; } if (selecteIndex >= EnumKeyword.EnumNames.Length) { selecteIndex = EnumKeyword.EmptyKeywordIndex; } newSelecteIndex = EditorGUILayout.Popup(displayName, selecteIndex, EnumKeyword.EnumNames); keyword = EnumKeyword.GetKeyword(newSelecteIndex * 2); if (keyword != null) { keywords.Add(keyword); } }
public void CreateExpandItem(SignalPersistentSave signal) { return; }
public void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties, IList <string> keywords, SignalPersistentSave signal, int mask) { var targetMat = materialEditor.target as Material; bool isEnabled = targetMat.IsKeywordEnabled(ShaderKeyword.Keyword); bool newValue = EditorGUILayout.Toggle(ShaderKeyword.ReflectiveField.Name, isEnabled); if (newValue) { keywords.Add(ShaderKeyword.Keyword); } }
public void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties, IList <string> keywords, SignalPersistentSave signal, int mask) { if ((mask & Field.Mask) == 0) { return; } var materialProperty = ShaderDrawerHelper.PublicFindProperty(Field.ShaderFieldName, properties); string displayName = Field.ReflectiveField.Name; materialEditor.ShaderProperty(materialProperty, displayName); }