public override void OnInspectorGUI()
        {
            DrawDefaultInspector();
            SignalObject signal = (SignalObject)target;

            if (GUILayout.Button("Call Signal"))
            {
                signal.CallSignal();
            }
        }
Exemple #2
0
 IEnumerator LoadAsync()
 {
     load = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
     load.allowSceneActivation = false;
     while (load.progress < 0.9f)
     {
         yield return(null);
     }
     if (onSceneReadySignal != null)
     {
         onSceneReadySignal.CallSignal();
     }
     Debug.Log("Loaded: " + sceneName);
 }