public override bool CheckForWin(GameField gameField) { var count = 0; var winStatusField = new SignWinStatus[gameField.RowsCount][]; for (int i = 0; i < gameField.RowsCount; i++) { winStatusField[i] = new SignWinStatus[gameField.ColumnsCount]; } for (int i = 0; i < gameField.RowsCount; i++) { for (int j = 0; j < gameField.ColumnsCount; j++) { if (gameField[i, j] == _wantedSign) { count++; winStatusField[i][j] = SignWinStatus.Win; } if (count >= _count) { gameField.SignsWinStatus = winStatusField; return(true); } } } return(false); }
public override bool CheckForWin(GameField gameField) { var tempResult = false; var winStatusField = new SignWinStatus[gameField.RowsCount][]; for (int i = 0; i < gameField.RowsCount; i++) { winStatusField[i] = new SignWinStatus[gameField.ColumnsCount]; } for (int i = 0; i < _countColumn; i++) { tempResult = false; for (int j = 0; j < gameField.RowsCount; j++) { if (gameField[j, i] == _wantedSign) { tempResult = true; winStatusField[j][i] = SignWinStatus.Win; break; } } if (tempResult == false) { return(false); } } gameField.SignsWinStatus = winStatusField; return(true); }