// Settings, load textures, sounds protected override void OnLoad(EventArgs e) { base.OnLoad(e); VSync = VSyncMode.On; GL.Viewport(0, 0, Width, Height); lastMousePos = new Vector2(); camera = new Camera(Width, Height); camera.Position = new Vector3(0, 10, 20); spritebatch = new Spritebatch(camera); grid = new Grid(Color.White); quadHandler = new QuadHandler(); sierpinskiCarpet = new SierpinskiCarpet(12); }