public void DeInit() { OnSiegeWin -= SiegeWin; state = ConditionState.Uninitialized; }
public void Init(int index) { OnSiegeWin += SiegeWin; state = ConditionState.Listening; }
public void DeInit() { OnSiegeWin -= SiegeWin; state = ConditionState.Uninitialized; }
public void Init(int index) { OnSiegeWin += SiegeWin; state = ConditionState.Listening; }