public void Jump() { if (!AllowJumping) { return; } if (Time.time < _lastJump + JumpLockout) { return; } if (MovementType != SidescrollingMovementType.Grounded && RemainingJumps == 0) { DebugMessage("The player is airborne, and unable to make any additional jumps."); return; } DebugMessage("The character has made a jump!"); _isMovingThisFrame = true; _lastJump = Time.time; RemainingJumps--; MovementType = SidescrollingMovementType.Jumping; _currentVelocity.y = JumpVelocity; }
private void CheckIfHitHead() { if (MovementType != SidescrollingMovementType.Jumping) { return; } if (!HitHead) { return; } MovementType = SidescrollingMovementType.Falling; _currentVelocity.y = 0; }
private void CheckIfHitHead() { if (MovementType != SidescrollingMovementType.Jumping) { return; } if (!HitHead) { return; } DebugMessage("The top of the player has collided with something. The player is now falling."); MovementType = SidescrollingMovementType.Falling; _currentVelocity.y = 0; }
private void CheckIfGrounded() { if (MovementType == SidescrollingMovementType.Grounded || MovementType == SidescrollingMovementType.Jumping) { return; } if (!_controller.isGrounded) { return; } // Upon becoming grounded, refresh the total number of jumps. RemainingJumps = MaximumAllowedJumps; MovementType = SidescrollingMovementType.Grounded; _currentVelocity.y = 0; }
private void CheckIfGrounded() { if (MovementType == SidescrollingMovementType.Grounded || MovementType == SidescrollingMovementType.Jumping) { return; } if (!_controller.isGrounded) { return; } // Upon becoming grounded, refresh the total number of jumps. DebugMessage("The player has hit the ground. The player is no longer falling or jumping."); RemainingJumps = MaximumAllowedJumps; MovementType = SidescrollingMovementType.Grounded; _currentVelocity.y = 0; }
private void CheckIfFalling() { if (MovementType == SidescrollingMovementType.Falling) { return; } if (!_controller.isGrounded && MovementType == SidescrollingMovementType.Grounded) { MovementType = SidescrollingMovementType.Falling; return; } if (Mathf.Abs(_frameVelocity.y - 0.0f) < _haltFallingEpsilon && MovementType == SidescrollingMovementType.Jumping) { MovementType = SidescrollingMovementType.Falling; } }
private void CheckIfFalling() { if (MovementType == SidescrollingMovementType.Falling) { return; } if (!_controller.isGrounded && MovementType == SidescrollingMovementType.Grounded) { DebugMessage("The player's move type is Grounded, but the controller isn't grounded. The player is now falling."); MovementType = SidescrollingMovementType.Falling; return; } if (Mathf.Abs(_frameVelocity.y - 0.0f) < _haltFallingEpsilon && MovementType == SidescrollingMovementType.Jumping) { DebugMessage("The players' vertical velocity has halted. The player is now falling."); MovementType = SidescrollingMovementType.Falling; } }
public void HaltJump() { MovementType = SidescrollingMovementType.Falling; _currentVelocity.y = Mathf.Abs(Physics.gravity.y); }
public void TakeDamage(int damage) { MovementType = SidescrollingMovementType.Hit; }
private void CheckIfFalling() { if(MovementType == SidescrollingMovementType.Falling) return; if(! _controller.isGrounded && MovementType == SidescrollingMovementType.Grounded) { DebugMessage("The player's move type is Grounded, but the controller isn't grounded. The player is now falling."); MovementType = SidescrollingMovementType.Falling; return; } if(Mathf.Abs(_frameVelocity.y - 0.0f) < _haltFallingEpsilon && MovementType == SidescrollingMovementType.Jumping) { DebugMessage("The players' vertical velocity has halted. The player is now falling."); MovementType = SidescrollingMovementType.Falling; } }
private void CheckIfHitHead() { if(MovementType != SidescrollingMovementType.Jumping) return; if(! HitHead) return; DebugMessage("The top of the player has collided with something. The player is now falling."); MovementType = SidescrollingMovementType.Falling; _currentVelocity.y = 0; }
private void CheckIfGrounded() { if(MovementType == SidescrollingMovementType.Grounded || MovementType == SidescrollingMovementType.Jumping) return; if(! _controller.isGrounded) return; // Upon becoming grounded, refresh the total number of jumps. DebugMessage("The player has hit the ground. The player is no longer falling or jumping."); RemainingJumps = MaximumAllowedJumps; MovementType = SidescrollingMovementType.Grounded; _currentVelocity.y = 0; }
public void Jump() { if(!AllowJumping) return; if(Time.time < _lastJump + JumpLockout) return; if(MovementType != SidescrollingMovementType.Grounded && RemainingJumps == 0) { DebugMessage("The player is airborne, and unable to make any additional jumps."); return; } DebugMessage("The character has made a jump!"); _isMovingThisFrame = true; _lastJump = Time.time; RemainingJumps--; MovementType = SidescrollingMovementType.Jumping; _currentVelocity.y = JumpVelocity; }