private void AddSideWall(SideWall s) { SideWall.Add(s); }
public bool CollidesWith(SideWall sp) { return(X + Sprite.SPRITE_WIDTH > sp.X && X < sp.X + Sprite.SPRITE_WIDTH && Y + Sprite.SPRITE_HEIGHT > sp.Y && Y < sp.Y + Sprite.SPRITE_HEIGHT); }
private void AddSideWall(SideWall s) { SideWall.Add(s); }
public bool CollidesWith(SideWall sp) { return(X + Sprite.SPRITE_WIDTH > sp.X && X < sp.X + Sprite.SPRITE_WIDTH && Y + Sprite.SPRITE_HEIGHT > sp.Y && Y < sp.Y + Sprite.SPRITE_HEIGHT); }