// Use this for initialization
 void Start()
 {
     walker = GameObject.FindGameObjectWithTag("WalkHome").GetComponent<SideScrollWalkScript>();
     eventManager = GameObject.FindGameObjectWithTag ("EventManager").GetComponent<EventManagerScript>();
     textPos = transform.GetChild (0).transform.position;
     targetTextColor = Color.black;
     targetTextColor.a = 0f;
 }
    // Use this for initialization
    void Start()
    {
        walker = GameObject.FindGameObjectWithTag("WalkHome").GetComponent<SideScrollWalkScript>();
        sr = GetComponent<SpriteRenderer>();
        currentColor = Color.black;
        currentColor.a = 1f;
        targetColor = currentColor;

        sr.color = currentColor;

        Transition (new Vector3(0f, 0f, -10f), "Day 1");
    }
 // Use this for initialization
 void Start()
 {
     slides = GetComponent<SlidesScript>();
     slides.starting = false;
     familyManager = GameObject.FindGameObjectWithTag("FamilyManager").GetComponent<FamilyManagerScript>();
     itemPosManager = GameObject.FindGameObjectWithTag("ItemPositions").GetComponent<ItemPositionManagerScript>();
     transition = GameObject.FindGameObjectWithTag("Transition").GetComponent<TransitionScript>();
     walkHome = GameObject.FindGameObjectWithTag("WalkHome").GetComponent<SideScrollWalkScript>();;
     audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent<AudioManagerScript>();
     baking = GetComponent<BakingScript>();
     finances = GetComponent<FinancesScript>();
     customerManager = GetComponent<CustomerManagerScript>();
     conversationManager = GetComponent<ConversationManagerScript>();
     inventory = GetComponent<InventoryScript>();
     input = GetComponent<InputManagerScript>();
     phase = "setup";
     dailyTransactions = new Transaction[customersToday];
 }