Exemple #1
0
        public static bool FindRandomSickPawn(ref Pawn __result, Pawn pawn, JoyCategory maxPatientJoy)
        {
            List <Pawn> pawnList = pawn.Map.mapPawns.FreeColonistsSpawned;
            List <Pawn> source   = new List <Pawn>();

            for (int i = 0; i < pawnList.Count; i++)
            {
                Pawn pawn2;
                try
                {
                    pawn2 = pawnList[i];
                } catch (ArgumentOutOfRangeException)
                {
                    break;
                }
                if (pawn2 != null && SickPawnVisitUtility.CanVisit(pawn, pawn2, maxPatientJoy))
                {
                    source.Add(pawn2);
                }
            }
            Func <Pawn, float> weightSelector = (Pawn x) => VisitChanceScore(pawn, x);
            bool result2 = GenCollection_Patch.TryRandomElementByWeight_Pawn(source, weightSelector, out Pawn result);

            if (!result2)
            {
                __result = null;
                return(false);
            }

            __result = result;
            return(false);
        }
        public override Job JobOnThing(Pawn pawn, Thing t)
        {
            Pawn patient = t as Pawn;

            if (patient == null)
            {
                return(null);
            }
            if (!SickPawnVisitUtility.CanVisit(pawn, patient, JoyCategory.High))
            {
                return(null);
            }
            if (patient.health.capacities.GetEfficiency(PawnCapacityDefOf.Moving) > 0.6f)
            {
                return(null);
            }
            if (patient.health.capacities.GetEfficiency(PawnCapacityDefOf.Consciousness) < 0.6f)
            {
                return(null);
            }

            Thing t2 = FindWheelChair(pawn, patient);

            if (t2 != null)
            {
                return new Job(DefDatabase <JobDef> .GetNamed("TakeToWheelChair"), patient, t2)
                       {
                           maxNumToCarry = 1
                       }
            }
            ;
            return(null);
        }
    }