Exemple #1
0
 public EndLevelTrigger(GameObject owner, Vector3 minPos, Vector3 maxPos, ShroomGame game) : base(owner)
 {
     minimumPosition = minPos;
     maximumPosition = maxPos;
     this.game       = game;
 }
Exemple #2
0
 protected ParticleSystem(ShroomGame game, ContentManager content)
 {
     this.content = content;
     this.game    = game;
 }