/// <summary> /// Performs the initializtion for the game mode being created. /// </summary> /// <param name="p_dlgShowView">The delegate to use to display a view.</param> /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param> /// <returns><c>true</c> if the setup completed successfully; /// <c>false</c> otherwise.</returns> public override bool PerformInitialization(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage) { if (EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] == null) EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] = new PerGameModeSettings<object>(); if (!EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId].ContainsKey("IgnoreDLC")) { EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId]["IgnoreDLC"] = false; EnvironmentInfo.Settings.Save(); } DlcScanner dcsScanner = new DlcScanner(EnvironmentInfo, GameModeDescriptor); dcsScanner.ConfirmAction = p_dlgShowMessage; dcsScanner.CheckForDLCs(); return true; }
/// <summary> /// Performs the initial setup for the game mode being created. /// </summary> /// <param name="p_dlgShowView">The delegate to use to display a view.</param> /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param> /// <returns><c>true</c> if the setup completed successfully; /// <c>false</c> otherwise.</returns> public bool PerformInitialSetup(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage) { if (EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] == null) { EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] = new PerGameModeSettings <object>(); } StateOfDecaySetupVM vmlSetup = new StateOfDecaySetupVM(EnvironmentInfo, GameModeDescriptor); SetupForm frmSetup = new SetupForm(vmlSetup); if (((DialogResult)p_dlgShowView(frmSetup, true)) == DialogResult.Cancel) { return(false); } return(vmlSetup.Save()); }
/// <summary> /// Performs the initializtion for the game mode being created. /// </summary> /// <param name="p_dlgShowView">The delegate to use to display a view.</param> /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param> /// <returns><c>true</c> if the setup completed successfully; /// <c>false</c> otherwise.</returns> public override bool PerformInitialization(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage) { if (EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] == null) { EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] = new PerGameModeSettings <object>(); } if (!EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId].ContainsKey("IgnoreDLC")) { EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId]["IgnoreDLC"] = false; EnvironmentInfo.Settings.Save(); } DlcScanner dcsScanner = new DlcScanner(EnvironmentInfo, GameModeDescriptor); dcsScanner.ConfirmAction = p_dlgShowMessage; dcsScanner.CheckForDLCs(); return(true); }
/// <summary> /// Performs the initialization for the game mode being created. /// </summary> /// <param name="p_dlgShowView">The delegate to use to display a view.</param> /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param> /// <returns><c>true</c> if the set-up completed successfully; /// <c>false</c> otherwise.</returns> public bool PerformInitialization(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage) { return(true); }
/// <summary> /// Performs the initializtion for the game mode being created. /// </summary> /// <param name="p_dlgShowView">The delegate to use to display a view.</param> /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param> /// <returns><c>true</c> if the setup completed successfully; /// <c>false</c> otherwise.</returns> public override bool PerformInitialization(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage) { return true; }
/// <summary> /// Performs the initial setup for the game mode being created. /// </summary> /// <param name="p_dlgShowView">The delegate to use to display a view.</param> /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param> /// <returns><c>true</c> if the setup completed successfully; /// <c>false</c> otherwise.</returns> public bool PerformInitialSetup(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage) { if (EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] == null) EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] = new PerGameModeSettings<object>(); GrimrockSetupVM vmlSetup = new GrimrockSetupVM(EnvironmentInfo, GameModeDescriptor); SetupForm frmSetup = new SetupForm(vmlSetup); if (((DialogResult)p_dlgShowView(frmSetup, true)) == DialogResult.Cancel) return false; return vmlSetup.Save(); }
/// <summary> /// Performs the initializtion for the game mode being created. /// </summary> /// <param name="p_dlgShowView">The delegate to use to display a view.</param> /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param> /// <returns><c>true</c> if the setup completed successfully; /// <c>false</c> otherwise.</returns> public abstract bool PerformInitialization(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage);