//测试 //SynopsisSystem syn; #endregion #region 生命周期 private void Awake() { CurrentUIType.UIForms_ShowMode = UIFormShowMode.Normal; #region abandon //测试 //bg = transform.Find("Bg").gameObject; //nameTxt = transform.Find("Bg/Text/name").GetComponent<Text>(); //description = transform.Find("Bg/Text/description").GetComponent<Text>(); //rewards = transform.Find("Bg/Text/rewards").GetComponent<Text>(); //need = transform.Find("Bg/Text/needbig").GetComponent<Text>(); //button = transform.Find("Bg/Text/Button").GetComponent<Button>(); //header = transform.Find("Bg/Text/header").GetComponent<Text>(); #endregion bg = this.gameObject; nameTxt = UnityHelper.FindTheChildNode(gameObject, "NameText").GetComponent <Text>(); description = UnityHelper.FindTheChildNode(gameObject, "Description Text").GetComponent <Text>(); need = UnityHelper.FindTheChildNode(gameObject, "Needbig").GetComponent <Text>(); Debug.Log(need.name); header = UnityHelper.FindTheChildNode(gameObject, "Title Text").GetComponent <Text>(); Debug.Log(header.name); button = UnityHelper.FindTheChildNode(gameObject, "Button").GetComponent <Button>(); Debug.Log(button.name); exit = UnityHelper.FindTheChildNode(gameObject, "Exit").GetComponent <Button>(); rewards = UnityHelper.FindTheChildNode(gameObject, "Rewards").GetComponent <Text>(); Debug.Log(rewards.name); showUI = new ShowUI(); buttonClick = new ButtonClick(); EventCenter.AddListener <TaskSystem, NpcSystem, TalkSystem>(EventDefine.ShowTaskButton, ShowButtonAndState); EventCenter.AddListener(EventDefine.Init, InitButton); EventCenter.AddListener <TaskSystem>(EventDefine.ShowUI, ShowPanel); EventCenter.AddListener <SynopsisSystem>(EventDefine.SetTaskPanel, SetTaskPanel); EventCenter.AddListener <SynopsisSystem, TalkSystem>(EventDefine.SetTaskPanelEndTalk, ShowTaskPanel); }
void Start() { skillUpgrade = GetComponent <SkillUpgrade>(); showUI = GetComponent <ShowUI>(); showSkill = GetComponent <ShowSkill>(); csm = GetComponent <CampsiteManager>(); player1.upgradeLeft = 1; player2.upgradeLeft = 1; currentWave = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>().waveIndex; }
//************* #endregion #region 生命周期 private void Awake() { list = new List <string>(); nameTxt = transform.Find("name").GetComponent <Text>(); progress = transform.Find("progress").GetComponent <Text>(); showUI = new ShowUI(); //******************测试 _progress = new Dictionary <string, int>(); _need = new Dictionary <string, int>(); _progress.Add("刀剑", 1); _progress.Add("棍棒", 2); _need.Add("刀剑", 5); _need.Add("棍棒", 5); //***************** EventCenter.AddListener <TaskSystem>(EventDefine.MiniTaskShow, Show); }
public override void Show() { gameObject.SetActive(true); ShowUI.Invoke(); }
void Awake() { instance = this; }