public override void Activate(ShowSetup callback) { base.Activate(callback); if (ShowMode.Instance.Mode.ModeName != ModeName.AUDIENCE) { beginButton.SetActive(true); } }
public override void Activate(ShowSetup callback) { base.Activate(callback); if (ShowMode.Instance.Mode.ModeName == ModeName.GUIDE) { for (int k = 0; k < secretButtons.Length; k++) { secretButtons[k].SetActive(true); } } player.LoadTrackIfNeeded(entryTrack.GetTrack()); }
public virtual void Activate(ShowSetup callback) { // if (ShowMode.Instance.Mode.ModeName == ModeName.GUIDE) { // if (updateGuideInstructions) { // description = Variables.Instance.language == Language.ENGLISH ? descriptionEnglishGuide : descriptionMandarinGuide; // } // } else { // if (updateAudienceInstructions) { // description = Variables.Instance.language == Language.ENGLISH ? descriptionEnglish : descriptionMandarin; // } // } gameObject.SetActive(true); ResetConditions(); if (display != null) { display.SetIncomplete(); } this.callback = callback; }
public override void Activate(ShowSetup callback) { base.Activate(callback); // loaded in the quiet step now }
// private void SetObjectsActive(GameObject[] objects, bool active){ // for(int k = 0; k<objects.Length; k++){ // objects [k].SetActive (active); // } // } public override void Activate(ShowSetup callback) { base.Activate(callback); // changeTimeLightbox.Open (); // BeginAutomaticCalibration (); }
public override void Activate(ShowSetup callback) { base.Activate(callback); BLE.Instance.DisableJockeyProtection(); }