// Use this for initialization void Start() { _player = GameObject.Find("Player").GetComponent <Player>(); _trap = GetComponent <TrapManager>(); _pathInfo = GetComponent <ShowPath>(); GameTimer = (int)(_pathInfo.GetCorrectTilesCount() * 3.5f); GameTimer -= 0.01f; }
// Use this for initialization void Start() { _pathManager = GameObject.Find("boardGameManager").GetComponent <ShowPath>(); _canvas = gameObject.GetComponent <Canvas>(); _canvas.renderMode = RenderMode.ScreenSpaceCamera; _listCount = _pathManager.GetCorrectTilesCount(); _totalAnimTime = _listCount * _pathManager.GetDisplayAnimTime(); LoadingText.text = "initialising ..."; ProgressText.text = ""; PercentageText.text = "0.00"; _blackTex = new Texture2D(1, 1); _blackTex.SetPixel(0, 0, new Color(0, 0, 0, 0)); _blackTex.Apply(); }