void Start()
    {
        this.showCode          = ReferenceBuffer.Instance.ShowCode;
        this.inputFocusManager = ReferenceBuffer.Instance.focusManager;
        var button = gameObject.GetComponent <Button>();

        button.onClick.AddListener(CompileTextAndSendToTarget);
    }
Exemple #2
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    private void Start()
    {
        var main = GameObject.Find("Main");

        this.focusManager    = main.GetComponent <InputFocusManager>();
        this.referenceBuffer = main.GetComponent <ReferenceBuffer>();
        this.fileSwitcher    = GameObject.Find("ShowAvailableFilesButton").GetComponent <ShowAvailableCSFiles>();
        this.actionSwitcher  = GameObject.Find("ShowActionsButton").GetComponent <ShowActionsBehaviour>();
        this.showCode        = GameObject.Find("ShowCodeButton").GetComponent <ShowCodeBehaviour>();
    }
    private void Start()
    {
        var main = GameObject.Find("Main");
        var rb   = main.GetComponent <ReferenceBuffer>();

        this.ms = main.GetComponent <TargetManagerBehaviour>();

        this.showCode = rb.ShowCode;

        var btn = gameObject.GetComponent <Button>();

        btn.onClick.AddListener(this.OnClick);
    }