public void Initialize(Unit unit, OnClickDeploy ocd, ShowChosenGeneral showChosenGeneral) { UnitImage.sprite = unit.CreateAndOrderButton.UnitIconSprite; this.showChosenGeneral = showChosenGeneral; AttachedUnit = unit; this.ocd = ocd; }
/// <summary>Use this for initialization</summary> private void Start() { this.showChosenGeneral = GameObject.Find("/MissionMap/Canvas/DeployUI/BG").GetComponent <ShowChosenGeneral>(); this.missionMan = GameObject.Find("/ReferenceShare").GetComponent <MissionManager>(); }