public void Initialize(Unit unit, OnClickDeploy ocd, ShowChosenGeneral showChosenGeneral)
 {
     UnitImage.sprite       = unit.CreateAndOrderButton.UnitIconSprite;
     this.showChosenGeneral = showChosenGeneral;
     AttachedUnit           = unit;
     this.ocd = ocd;
 }
Exemple #2
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 /// <summary>Use this for initialization</summary>
 private void Start()
 {
     this.showChosenGeneral = GameObject.Find("/MissionMap/Canvas/DeployUI/BG").GetComponent <ShowChosenGeneral>();
     this.missionMan        = GameObject.Find("/ReferenceShare").GetComponent <MissionManager>();
 }