//will show card info //this is different than the others becasue we need the cnvas that is worked on to still be active so the //hover class zoom goes back to normal public void ShowCardInfo() { //this is set to 2 so it is in fron of the previously active canvas CardInfoPanelCG.alpha = 2f; CardInfoPanelCG.blocksRaycasts = true; CardInfoPanelCG.interactable = true; ShowCardInfoPanel.SetActive(true); }
//will show none public void ShowNone() //disables all canvases { //disables person PersonCG.alpha = 0f; PersonCG.blocksRaycasts = false; PersonCG.interactable = false; ShowPerson.SetActive(false); //disables CP1 Cp1CG.alpha = 0f; Cp1CG.blocksRaycasts = false; Cp1CG.interactable = false; ShowCP11.SetActive(false); //disables cp2 Cp2CG.alpha = 0f; Cp2CG.blocksRaycasts = false; Cp2CG.interactable = false; ShowCP21.SetActive(false); //disables cp3 Cp3CG.alpha = 0f; Cp3CG.blocksRaycasts = false; Cp3CG.interactable = false; ShowCP31.SetActive(false); //disables pause PauseCG.alpha = 0f; PauseCG.blocksRaycasts = false; PauseCG.interactable = false; ShowPause1.SetActive(false); //disables deck discard ShowDeckDiscardCG.alpha = 0f; ShowDeckDiscardCG.blocksRaycasts = false; ShowDeckDiscardCG.interactable = false; ShowDeckDiscard1.SetActive(false); //disables card info panel CardInfoPanelCG.alpha = 0f; CardInfoPanelCG.blocksRaycasts = false; CardInfoPanelCG.interactable = false; ShowCardInfoPanel.SetActive(false); //disables acidic waters AcidicWatersCG.alpha = 0f; AcidicWatersCG.blocksRaycasts = false; AcidicWatersCG.interactable = false; ShowAcidicWaters1.SetActive(false); //disables learn to play LearnToPlayCG.alpha = 0f; LearnToPlayCG.blocksRaycasts = false; LearnToPlayCG.interactable = false; ShowLearnToPlay1.SetActive(false); }