// Start is called before the first frame update
 void Start()
 {
     GM = GameObject.Find("GameManager").GetComponent <GameManager>();
     SC.setSens(GM.GetSens());
     VialCount.text     = string.Format("{0:N0}", VialsLeft) + "/5";
     MessagePlayer.text = "Find All 5 Vials and the Key";
     MessagePlayer.gameObject.SetActive(true);
     StartCoroutine(DisableAfterTime(3f, MessagePlayer.gameObject));
     StartCoroutine(StartParasite());
     audioSource         = GetComponent <AudioSource>();
     this.fixedDeltaTime = Time.fixedDeltaTime;
 }
 // Start is called before the first frame update
 void Start()
 {
     GM = GameObject.Find("GameManager").GetComponent <GameManager>();
     SC.setSens(GM.GetSens());
     Timer.text         = string.Format("{0:N0}", TimeLeft);
     MessagePlayer.text = "Survive for two minutes while the door is opened!";
     MessagePlayer.gameObject.SetActive(true);
     StartCoroutine(DisableAfterTime(3f, MessagePlayer.gameObject));
     StartCoroutine(StartParasite());
     audioSource         = GetComponent <AudioSource>();
     this.fixedDeltaTime = Time.fixedDeltaTime;
 }