// Use this for initialization void Start() { scanner = GetComponent <Scanner>(); GameObject dataObj, sliderObj; shotQue = GameObject.Find("Systems").GetComponent <ShotQue>(); dataObj = GameObject.Find("DateText"); sliderObj = GameObject.Find("ShotSpeedSlider"); datText = dataObj.GetComponent <Text>(); shotSpeedSlider = sliderObj.GetComponent <Slider>(); StartCoroutine(Loop()); }
void Start() { _shotQue = GameObject.Find("Systems").GetComponent <ShotQue>(); StartCoroutine(Loop()); }