void OnTriggerEnter2D(Collider2D other) { if (other.tag == "ShotBubble") { ShotBubble b = other.gameObject.GetComponent <ShotBubble>(); grid.AddBubble(this, b); } }
public void AddBubble(Bubble collisionBubble, ShotBubble shotBubble) { List <Bubble> neighbors = BubbleEmptyNeighbors(collisionBubble); float minDistance = 10000.0f; Bubble newBubble = null; //Here I find the right position to place the shot bubble in the grid and also check for matches in neghbor bubbles foreach (Bubble n in neighbors) { float d = Vector2.Distance(n.transform.position, shotBubble.transform.position); if (d < minDistance) { minDistance = d; newBubble = n; } } shotBubble.gameObject.SetActive(false); newBubble.SetType(shotBubble.type); newBubble.gameObject.SetActive(true); CheckMatchesForBubble(newBubble); }