static void AddIKLevel(ShortcutArguments args) { }
static void SubIKLevel(ShortcutArguments args) { }
static void ShowSelectBones(ShortcutArguments args) { }
static void PreviewChangePlaying(ShortcutArguments args) { }
private static void SaveShortcut(ShortcutArguments arguments) { var window = (InputActionEditorWindow)arguments.context; window.SaveChangesToAsset(); }
[Shortcut("Terrain/Select Thermal Erosion Tool", typeof(TerrainToolShortcutContext))] // tells shortcut manager what to call the shortcut and what to pass as args static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools context.SelectPaintTool <ThermalErosionTool>(); // set active tool }
static void NextAnimationClip(ShortcutArguments args) { }
static void ExitEditMode(ShortcutArguments args) => QuitEditMode();
static void ChangeRootCorrectionMode(ShortcutArguments args) { }
static void ChangeSelectionBoneIK(ShortcutArguments args) { }
static void ChangeMirror(ShortcutArguments args) { }
static void ChangeFootIK(ShortcutArguments args) { }
static void ChangeClamp(ShortcutArguments args) { }
static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool <SetHeightTool>(); }
static void PreviousAnimationClip(ShortcutArguments args) { }
static void EnterEditModePreservingUV(ShortcutArguments args) => ChangeEditMode(k_EditShapePreservingUV, (s_Owner as DecalProjectorEditor).GetBoundsGetter(), s_Owner);
static void ForceRefresh(ShortcutArguments args) { }
static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool <TerraceErosion>(); }
static void HideSelectBones(ShortcutArguments args) { }
private static void AddActionMapShortcut(ShortcutArguments arguments) { var window = (InputActionEditorWindow)arguments.context; window.AddNewActionMap(); }
static void ChangeCollision(ShortcutArguments args) { }