public IndexedVerticesScreen(IGame g) : base(g)
        {
            _glGraphics = ((AndroidGLGame)g).GLGraphics;
            ByteBuffer bb = ByteBuffer.AllocateDirect(_vertexSize * 4);

            bb.Order(ByteOrder.NativeOrder());
            _vertices = bb.AsFloatBuffer();
            _vertices.Put(new float[] { 100f, 100f, 0f, 1f, 428f, 100f, 1f, 1f, 428f, 428f, 1f, 0f, 100f, 428f, 0f, 0f });
            _vertices.Flip();

            bb = ByteBuffer.AllocateDirect(6 * 2);
            bb.Order(ByteOrder.NativeOrder());
            _indices = bb.AsShortBuffer();
            _indices.Put(new short[] { 0, 1, 2, 2, 3, 0 });
            _indices.Flip();

            _texture = new AndroidTexture((AndroidGLGame)g, "bobrgb888.png");
        }
Exemple #2
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 public void SetIndices(short[] indices, int offset, int length)
 {
     _indices.Clear();
     _indices.Put(indices, offset, length);
     _indices.Flip();
 }