/// <summary> /// Verifies the doesnt exist. /// </summary> private void VerifyDoesntExist() { if (Shops.Exists(_databasePath, _shopsName, out _errOut)) { long id = Shops.GetId(_databasePath, _shopsName, out _errOut); bool value = GlobalList.Delete(_databasePath, id, out _errOut); } }
public void GetNameTest() { VerifyExists(); long id = Shops.GetId(_databasePath, _shopsName, out _errOut); string value = Shops.GetName(_databasePath, id, out _errOut); General.HasValue(value, _errOut); }
public void DeleteTest() { VerifyExists(); long id = Shops.GetId(_databasePath, _shopsName, out _errOut); bool value = Shops.Delete(_databasePath, id, out _errOut); General.HasTrueValue(value, _errOut); }
public void GetIdTest() { VerifyExists(); long value = Shops.GetId(_databasePath, _shopsName, out _errOut); TestContext.WriteLine($"ids: {value}"); General.HasTrueValue(value > 0, _errOut); }
public void GetByIdTest() { VerifyExists(); long id = Shops.GetId(_databasePath, _shopsName, out _errOut); List <GunShopDetails> value = Shops.Get(_databasePath, id, out _errOut); PrintList(value); General.HasTrueValue(value.Count > 0, _errOut); }
public void HasCollectionAttachedTest() { VerifyExists(); long id = Shops.GetId(_databasePath, _shopsNameExisting, out _errOut); int value = Shops.HasCollectionAttached(_databasePath, id, out _errOut); TestContext.WriteLine($"firearm count in shop: {value}"); General.HasTrueValue(value > 0, _errOut); }