public void Update()
        {
            // Clear and update
            this.interactablesItem.Clear();
            this.interactablesBarrel = InstanceTracker.GetInstancesList <BarrelInteraction>();

            // Process multishops
            MultiShopController[] multishops = GameObject.FindObjectsOfType <MultiShopController>();

            foreach (MultiShopController multishop in multishops)
            {
                GameObject[] terminalGameObjects = multishop.GetFieldValue <GameObject[]>("terminalGameObjects");
                if (terminalGameObjects != null)
                {
                    foreach (GameObject terminal in terminalGameObjects)
                    {
                        ShopTerminalBehavior shop   = terminal.GetComponent <ShopTerminalBehavior>();
                        PickupIndex          pickup = shop.GetFieldValue <PickupIndex>("pickupIndex");
                        // TODO: Check if pickup is higher priority

                        // FILLER
                        this.interactablesItem.Add(new BotInteractable <PurchaseInteraction>(terminal.gameObject));
                    }
                }
            }

            // Process chests
            ChestBehavior[] chests = GameObject.FindObjectsOfType <ChestBehavior>();

            foreach (ChestBehavior chest in chests)
            {
                interactablesItem.Add(new BotInteractable <PurchaseInteraction>(chest.gameObject));
            }
        }