public void LoadInventories()
    {
        foreach (ShopBuyNode node in shopBuyNodes)
        {
            Destroy(node.gameObject);
        }

        shopBuyNodes.Clear();

        if (currentNPC != null)
        {
            foreach (Item item in currentNPC.npcWares)
            {
                ShopBuyNode temp = Instantiate(buyPrefab, buyNodeContainer.transform);
                temp.SetTradeNode(ItemDatabase.NewItem(item), Resources.Load <Item>("Prototypes/Items/Elements/Blueium") as Item, item.GetValue());
                shopBuyNodes.Add(temp);
            }
        }

        foreach (ShopSellNode node in shopSellNodes)
        {
            Destroy(node.gameObject);
        }

        shopSellNodes.Clear();

        if (currentPlayer != null)
        {
            foreach (InventorySlot slot in currentPlayer.Inventory.slots)
            {
                if (!slot.IsEmpty() && slot.item.GetValue() > 0)
                {
                    if (slot.item is Equipment equipment && equipment.isEquipped)
                    {
                        continue;
                    }
                    ShopSellNode temp = Instantiate(sellPrefab, sellNodeContainer.transform);
                    temp.SetSellNode(slot.item, Resources.Load <Item>("Prototypes/Items/Elements/Blueium") as Item, slot.item.GetSellValue());
                    shopSellNodes.Add(temp);
                }
            }
        }
    }