Exemple #1
0
        private void render(object sender, EventArgs args)
        {
            if (shop == null)
            {
                return;
            }

            Vector2 pos = new Vector2(shop.xPositionOnScreen + 25, shop.yPositionOnScreen + 550);

            IClickableMenu.drawTextureBox(Game1.spriteBatch, (int)pos.X, (int)pos.Y, 200, 72, Color.White);
            pos.X += 16;
            pos.Y += 16;
            string str = "Category: \n" + categoryNames[((currCategory == -1 || currCategory == categories.Count) ? currCategory : categories[currCategory])];

            Game1.spriteBatch.DrawString(Game1.dialogueFont, str, pos + new Vector2(-1, 1), new Color(224, 150, 80), 0, Vector2.Zero, 0.5f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
            Game1.spriteBatch.DrawString(Game1.dialogueFont, str, pos, new Color(86, 22, 12), 0, Vector2.Zero, 0.5f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);

            pos = new Vector2(shop.xPositionOnScreen + 25, shop.yPositionOnScreen + 630);
            IClickableMenu.drawTextureBox(Game1.spriteBatch, (int)pos.X, (int)pos.Y, 200, 48, Color.White);
            pos.X += 16;
            pos.Y += 16;
            str    = "Sorting: " + (sorting == 0 ? "None" : (sorting == 1 ? "Price" : "Name"));
            Game1.spriteBatch.DrawString(Game1.dialogueFont, str, pos + new Vector2(-1, 1), new Color(224, 150, 80), 0, Vector2.Zero, 0.5f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
            Game1.spriteBatch.DrawString(Game1.dialogueFont, str, pos, new Color(86, 22, 12), 0, Vector2.Zero, 0.5f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);

            shop.drawMouse(Game1.spriteBatch);
        }
Exemple #2
0
        internal static void Postfix(ShopMenu __instance, SpriteBatch b)
        {
            if (__instance.portraitPerson == null || !(Game1.viewport.Width > 800 && Game1.options.showMerchantPortraits))
            {
                return;
            }

            Texture2D texture = TextureLoader.getPortrait(__instance.portraitPerson.name);

            if (texture == null)
            {
                texture = __instance.portraitPerson.Portrait;
            }
            Utility.drawWithShadow(b, Game1.mouseCursors, new Vector2((float)(__instance.xPositionOnScreen - 80 * Game1.pixelZoom), (float)__instance.yPositionOnScreen), new Rectangle(603, 414, 74, 74), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, false, 0.91f, -1, -1, 0.35f);
            Rectangle rectangle = TextureLoader.getSoureRectangle(texture);

            b.Draw(texture, new Rectangle(__instance.xPositionOnScreen - 80 * Game1.pixelZoom + Game1.pixelZoom * 5, __instance.yPositionOnScreen + Game1.pixelZoom * 5, 64 * Game1.pixelZoom, 64 * Game1.pixelZoom), new Rectangle?(rectangle), Color.White, 0.0f, Vector2.Zero, SpriteEffects.None, 0.92f);

            IClickableMenu.drawHoverText(b, __instance.potraitPersonDialogue, Game1.dialogueFont, 0, 0, -1, (string)null, -1, (string[])null, (Item)null, 0, -1, -1, __instance.xPositionOnScreen - (int)Game1.dialogueFont.MeasureString(__instance.potraitPersonDialogue).X - Game1.tileSize, __instance.yPositionOnScreen + (__instance.portraitPerson != null ? 78 * Game1.pixelZoom : 0), 1f, (CraftingRecipe)null);
            __instance.drawMouse(b);
        }
Exemple #3
0
        /// <summary>When a menu is open (<see cref="Game1.activeClickableMenu"/> isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void onRenderedActiveMenu(object sender, RenderedActiveMenuEventArgs e)
        {
            if (shop == null)
            {
                return;
            }

            Vector2 pos = new Vector2(shop.xPositionOnScreen + 25, shop.yPositionOnScreen + 525);

            IClickableMenu.drawTextureBox(Game1.spriteBatch, (int)pos.X, (int)pos.Y, 200, 72, Color.White);
            pos.X += 16;
            pos.Y += 16;
            string str = "Category: \n" + categoryNames[((currCategory == -1 || currCategory == categories.Count) ? currCategory : categories[currCategory])];

            Game1.spriteBatch.DrawString(Game1.dialogueFont, str, pos + new Vector2(-1, 1), new Color(224, 150, 80), 0, Vector2.Zero, 0.5f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
            Game1.spriteBatch.DrawString(Game1.dialogueFont, str, pos, new Color(86, 22, 12), 0, Vector2.Zero, 0.5f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);

            pos = new Vector2(shop.xPositionOnScreen + 25, shop.yPositionOnScreen + 600);
            IClickableMenu.drawTextureBox(Game1.spriteBatch, (int)pos.X, (int)pos.Y, 200, 48, Color.White);
            pos.X += 16;
            pos.Y += 16;
            str    = "Sorting: " + (sorting == 0 ? "None" : (sorting == 1 ? "Price" : "Name"));
            Game1.spriteBatch.DrawString(Game1.dialogueFont, str, pos + new Vector2(-1, 1), new Color(224, 150, 80), 0, Vector2.Zero, 0.5f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
            Game1.spriteBatch.DrawString(Game1.dialogueFont, str, pos, new Color(86, 22, 12), 0, Vector2.Zero, 0.5f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);

            if (Config.GridLayout)
            {
                drawGridLayout();
            }

            pos.X = shop.xPositionOnScreen + 25;
            pos.Y = shop.yPositionOnScreen + 650;
            //Game1.spriteBatch.DrawString( Game1.dialogueFont, "Search: ", pos, Game1.textColor, 0, Vector2.Zero, 0.5f, SpriteEffects.None, 0 );
            search.X = ( int )(pos.X);   // + Game1.dialogueFont.MeasureString( "Search: " ).X);
            search.Y = ( int )pos.Y;
            search.Draw(Game1.spriteBatch);

            shop.drawMouse(Game1.spriteBatch);
        }