void Start() { coinPack1 = Instantiate(purchaseItemPrefab) as PurchaseItem; coinPack1.purchaseItemName.text = "7 500"; coinPack1.singleTransform.parent = singleTransform; coinPack1.singleTransform.localPosition = new Vector3(0f, 1f, 0f); coinPack2 = Instantiate(purchaseItemPrefab) as PurchaseItem; coinPack2.purchaseItemName.text = "30 000"; coinPack2.singleTransform.parent = singleTransform; coinPack2.singleTransform.localPosition = new Vector3(0f, 0.5f, 0f); coinPack3 = Instantiate(purchaseItemPrefab) as PurchaseItem; coinPack3.purchaseItemName.text = "150 000"; coinPack3.singleTransform.parent = singleTransform; coinPack3.singleTransform.localPosition = new Vector3(0f, 0f, 0f); coinPack4 = Instantiate(purchaseItemPrefab) as PurchaseItem; coinPack4.purchaseItemName.text = "300 000"; coinPack4.singleTransform.parent = singleTransform; coinPack4.singleTransform.localPosition = new Vector3(0f, -0.5f, 0f); coinPack5 = Instantiate(purchaseItemPrefab) as PurchaseItem; coinPack5.purchaseItemName.text = "500 000"; coinPack5.singleTransform.parent = singleTransform; coinPack5.singleTransform.localPosition = new Vector3(0f, -1f, 0f); ShopEvents.AddListener(this); if (ShopEvents.inventory != null) { InventoryDataRecieved(); } }