Exemple #1
0
    void Start()
    {
        //SwordCounter

        shooting2             = GameObject.Find("weapon");
        weaponScript          = shooting2.GetComponent <Shooting2>();
        bg_swordcounter       = bg_swordcounter.GetComponent <Image>();
        bg_swordcounter.color = new Color32(255, 255, 68, 255);
        //HealthBar
        player          = GameObject.Find("Player");
        info            = player.GetComponent <PlayerINFOScript>();
        healthIndicator = healthIndicator.GetComponent <Text>();
        loading         = loading.GetComponent <Image>();
        //Results
        finishScript         = GameObject.Find("Finish").GetComponent <FinishScript>();
        resultCanvas         = resultCanvas.GetComponent <Canvas>();
        bG_result            = bG_result.GetComponent <Image>();
        medal_1              = medal_1.GetComponent <Image>();
        medal_2              = medal_2.GetComponent <Image>();
        medal_3              = medal_3.GetComponent <Image>();
        time_1               = time_1.GetComponent <Image>();
        time_on_level        = time_on_level.GetComponent <Text>();
        resultCanvas.enabled = false;
        time_1.enabled       = false;
        timer = timer.GetComponent <Text>();
        added = 0;
    }
    // Use this for initialization
    void Start()
    {
        shooting = GetComponent <Shooting2>();
        anims    = GetComponent <Animator>();
        anims.SetFloat("flying", 2);

        body = GetComponent <Rigidbody2D>();
    }
    private void Start()
    {
        shooting2       = shooting2.GetComponent <Shooting2>();
        clickingArea    = clickingArea.GetComponent <ClickingArea>();
        startSpeed      = speed;
        startJumpForce  = jumpForce;
        startingScale   = transform.localScale;
        fliperScript    = GameObject.Find("Player").GetComponent <FliperScript>();
        anim            = GetComponent <Animator>();
        body            = GetComponent <Rigidbody2D>();
        body.fixedAngle = true;

        movingjoystick = movingjoystick.GetComponent <MovingJoystick>();
        jumpingButton  = jumpingButton.GetComponent <JumoingButton>();
    }
Exemple #4
0
 Shooting2 script;            //スプリクトを入れる変数名
 // Use this for initialization
 void Start()
 {
     player = GameObject.Find("Player");         //プレイヤーの中に入っている、
     script = player.GetComponent <Shooting2>(); //Shooting2スクリプトを読み込む。
     // script.bullet_Count++;//弾が出たらカウントを1追加する
 }
Exemple #5
0
 // Use this for initialization
 void Start()
 {
     shooting2 = shooting2.GetComponent <Shooting2>();
 }