private void OnTriggerEnter(Collider other)
    {
        EnemyDeath enemy = other.GetComponent<EnemyDeath>();
        if(enemy != null)
        {
            enemy.Die();
            CameraShaker.Instance.ShakeOnce(magnitude, roughness, fadeInTime, fadeOutTime);
            s.hasBullet = true;
            FindObjectOfType<AudioManager>().PlaySound("Reload");

        }
        if (other.CompareTag("ReverseGravity"))
        {
            s.ReverseGravity();
            s.hasBullet = true;
            FindObjectOfType<AudioManager>().PlaySound("Reload");
        }
    }