Exemple #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Ball")
        {
            player.isColliderWork = false;
            if (other.GetComponent <Rigidbody>().velocity.magnitude >= BallVelocity)
            {
                ShooterPlayer splayer = player.GetComponent <ShooterPlayer>();
                if (null != splayer)
                {
                    splayer.AddCatchCount();
                }
            }

            Destroy(other.gameObject);
            player.CatchBall();

            Invoke("ColliderWork", 0.5f);
        }
    }