private void Awake() { ngram = new NGram.NGramString(); playerOneChoices = new List <string>(); playerTwoChoices = new List <string>(); m_sgm = GetComponent <ShooterGameManager>(); m_sgm.OnActPhase += RegisterChoice; }
private void Awake() { m_gameManager = GetComponent <ShooterGameManager>(); int[] structure = new int[] { 6, 10, 10, 3 }; m_ann = new ANN.ArtificalNerualNetwork(structure); m_ann.gainTerm = 0.15f; m_gameManager.OnActPhase += RegisterChoice; }