Exemple #1
0
 public shoot(Vector2 position, float scale, ShooterEnum owner)
     : base(position, scale, LoadHelper.Textures[TextureEnum.shoot])
 {
     this.owner = owner;
     height *= 3;
 }
Exemple #2
0
 public shoot(Vector2 position, float scale, ShooterEnum owner)
     : base(position, scale, LoadHelper.Textures[TextureEnum.shoot])
 {
     this.owner = owner;
     height    *= 3;
 }