void Awake() { shootSettings = (ShootSetting)PlayerPrefs.GetInt(Constants.ShootSettings, 0); EventsChannel.General.Subscribe(Constants.FinalBattleStarted, (o, o1) => { foreach (var creature in creatures) { if (creature != null) { GameObject.Destroy(creature.gameObject); } } }); }
public void FormTest() { ShootSetting obj = new ShootSetting(); }