public override void Update(GameTime gameTime, Vector2 location) { if (Owner == null) { EnemyDelayTimer.Update(gameTime); if (EnemyDelayTimer.IsDone) { EnemyDelayTimer.Reset(); EnemyIsReloading = !EnemyIsReloading; } } ShootDelayTimer.Update(gameTime); if (ShootDelayTimer.IsDone && !EnemyIsReloading) { ShootDelayTimer.Reset(); Level.Instance.AddProjectile(eProjectile.MG2, location + RelativeLocation, ShootDir, Owner, MG2Idx, MGDrawColor, Tier); Level.Instance.AddProjectile(eProjectile.MG2, location + RelativeLocation2, ShootDir, Owner, MG2Idx, MGDrawColor, Tier); MG2Idx++; if (MG2Idx > 2) { MG2Idx = 0; } } }
public override void Update(GameTime gameTime, Vector2 location) { ShootDelayTimer.Update(gameTime); if (ShootDelayTimer.IsDone) { ShootDelayTimer.Reset(); Level.Instance.AddProjectile(eProjectile.Boom1Enemy, location + RelativeLocation, ShootDir, Owner, -1, Color.White, Tier); } }
public override void Update(GameTime gameTime, Vector2 location) { ShootDelayTimer.Update(gameTime); if (ShootDelayTimer.IsDone) { ShootDelayTimer.Reset(); Level.Instance.AddProjectile(eProjectile.Missile, location + RelativeLocation - new Vector2(11, 0), ShootDir, Owner, -1, Color.White, Tier); Level.Instance.AddProjectile(eProjectile.Missile, location + RelativeLocation + new Vector2(11, 0), ShootDir, Owner, -1, Color.White, Tier); if (Owner != null) { Engine.Instance.Audio.PlaySound(AudioConstants.RLaunch); } } }
public override void Update(GameTime gameTime, Vector2 location) { ShootDelayTimer.Update(gameTime); if (ShootDelayTimer.IsDone) { ShootDelayTimer.Reset(); Vector2 absLoc = location + RelativeLocation; if (Owner == null) { Level.Instance.AddProjectile(eProjectile.Round, absLoc, Maths.GetMoveDir(absLoc, Level.Instance.GetNearestPlayer(absLoc).CenterLoc), Owner, -1, Color.White, Tier); } else { BaseEnemy e = Level.Instance.GetRandomEnemy(); if (e != null) { Level.Instance.AddProjectile(eProjectile.Round, absLoc, Maths.GetMoveDir(absLoc, new Vector2(e.Location.X - e.AABB.Width / 2, e.Location.Y + e.AABB.Height + 16)), Owner, -1, Color.White, Tier); } } } }