// Use this for initialization void Start() { m_weapon = GetComponent<ShootAtTargetWhenFacing>(); m_player = FindObjectOfType<PlayerMovementController>().gameObject; m_speeder = FindObjectOfType<SpeederController>().gameObject; }
// Use this for initialization void Start() { Player = GameObject.FindWithTag("Player"); m_rigidbody = GetComponent<Rigidbody>(); m_weapon = GetComponent<ShootAtTargetWhenFacing>(); //Set the centre of this bot's patrol to be the average starting position of its nearby flockmates. m_patrolCentre = getAveragePositionOfFlock(); }