public void CheckBlocks() { if (_blockCount < 1) { if (firstShot) { score += 5 * PlayerPrefs.GetInt("Level"); } else { score += 3 * PlayerPrefs.GetInt("Level"); } if (ballsCount >= PlayerPrefs.GetInt("BallsCount", 5)) { PlayerPrefs.SetInt("BallsCount", ballsCount); } PlayerPrefs.SetInt("Level", PlayerPrefs.GetInt("Level") + 1); foreach (var ball in Shoot.GetBalls()) { Destroy(ball); } SpawnLevel(); } }